@tawk1215 We added a new feature! Double Jump can be used to jump over trick platforms! Double Press the spacebar to double jump!
(We also added two Quicksand Platforms to the game) Tell me what you guys think!
@Link150 not entirly true, projectiles are a pain to create,
I've worked on games that have this kind of things, and I'm very aware of it's limitations,
you need a good device to handle it (on mobile, it's a pain)
you and other players need a good connection (or you'll start things like being a lot of the projectile and still hit it)
client side for projectiles needs to be combined with server-side security checks against exploiters, this cannot always be simply solved by raycasting and/or guessing math, this can rely on laggy players being seen as "exploiters"
These are NOT all the limitations, these are just the main ones
@RedcommanderV2 Okay, I suppose maybe for actual crashes it wouldn't, but there's nothing else we can do about that outside of implementing autosaves, and again not the goal of this tutorial.
Besides, autosaves aren't a requirement. While autosaving is now adopted my a lot of video-games, games have relied on the user to manually save for a long time. Plus, there are games where an autosave system simply would not work.