You’ve probably seen debounce scripts and what it does, and it stops code from running in general. Would you like to know how to make it locally (Code will run multiple times but for only one player)?
- The Set Up
We need to use the
PlayerAdded event of the
Players service to insert a
BoolValue into the
local Players = game:GetService”Players” Players.PlayerAdded:Connect(function(plr) local debounce = Instance.new(“BoolValue”,plr) –– Making the Boolean value debounce.Name = “Debounce” debounce.Value = false local ls = Instance.new(“Configuration”,plr) ls.Name = “leaderstats” local cash = Instance.new(“IntValue”,ls) cash.Name = “Cash” cash.Value = 0 end)
A Script with debounce that gives 10,000 in game cash with leaderstats.
script.Parent.Touched:Connect(function(part) local players = game:GetService(“Players”) local pl = players:GetPlayerFromCharacter(part.Parent) if pl and not pl.Debounce.Value then pl.Debounce.Value = true pl.leaderstats.Cash.Value = pl.leaderstats.Cash.Value + 10000 end end) script.Parent.TouchEnded:Connect(function(part) local plr = game:GetService(“Players”):FindFirstChild(part.Parent.Name) if plr then plr.Debounce.Value = false end end)