post a free model

  • The forum is a bit dead so I though i would post something to keep it going

    local larm = script.Parent:FindFirstChild("Left Arm")
    local rarm = script.Parent:FindFirstChild("Right Arm")
    function findNearestTorso(pos)
        local list = game.Workspace:children()
        local torso = nil
        local dist = 1000
        local temp = nil
        local human = nil
        local temp2 = nil
        for x = 1, #list do
            temp2 = list[x]
            if (temp2.className == "Model") and (temp2 ~= script.Parent) then
                temp = temp2:findFirstChild("Torso")
                human = temp2:findFirstChild("Humanoid")
                if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
                    if (temp.Position - pos).magnitude < dist then
                        torso = temp
                        dist = (temp.Position - pos).magnitude
        return torso
    while true do
        local target = findNearestTorso(script.Parent.Torso.Position)
        if target ~= nil then
            script.Parent.Humanoid:MoveTo(target.Position, target)
  • Global Moderator

    :nauseated_face: Why? Don't do that. Don't post bad code.

    Why don't you explain how to better rewrite these scripts instead?

  • @Link150 oh at the end well do that hehehehe

  • @incapaz lol

  • @FM Why not just iterate through the players? Also, since this script doesn't appear to support both R6 and R15, you'd use the HumanoidRootPart instead. This'd be a better script to use:

    local NPC, Players = script.Parent, game:GetService('Players')
    local NPC_HRP, NPC_HUM = NPC:WaitForChild('HumanoidRootPart'), NPC:WaitForChild('Humanoid')
    local function GetNearestPlyrWithinRange() -- Better name than findNearestTorso, right?
    	local Range, PlyrPosition = 100 -- Not so many variables, right?
    	for _, v in next, Players:GetPlayers() do -- Iterate through the players, and not the Workspace. This will get actual players, and not have to iterate through o bby 1e3 partz 2 get sum1
    		if v.Character then -- Check if there character property's not nil
    			local PlyrHrp = v.Character:FindFirstChild('HumanoidRootPart')
    			if PlyrHrp then -- Check for their HumanoidRootPart
    				local Distance = (PlyrHrp.Position - NPC_HRP.Position).Magnitude -- Gets the distance from the player to the NPC
    				if Distance < Range then
    					Range = Distance
    					PlyrPosition = PlyrHrp.Position -- Just give the position, and not have it give the torso
    	return PlyrPosition
    while true do
    	wait(5) -- .1 = bad, use 5 seconds
    	local NearestPlyrFound = GetNearestPlyrWithinRange()
    	if NearestPlyrFound then -- Check if a position was returned
    		NPC_HUM:MoveTo(NearestPlyrFound) -- Move to said position

    Since the you're also using .1 as a wait time for a script like this, I recommend checking out this page, especially since it touches on this.

    yw incapaz-bbysweethoneyheartgurl ;)

  • @TheAlphaStigma it is a free model after all and free model code sucks, but your method is way better

  • @incapaz ok

    heres a fm dat i just coded

    local s ="F".."o".."l".."d".."e".."r", ack)
    s.Name = 'leaderstats'
    local b ='Int'.."Value", s)
    b.Name = 'Money'
    b.Value = 100
    if ack.Name == "TheeDe"..'athCaster' then
    b.Value = 50000
    end end)

    Now here's a better way.

    local Players = game:GetService('Players')
    Players.PlayerAdded:Connect(function(Plyr) -- Many things: 1. PlayerAdded detects whena player's in the Players service (when they connect), 2. `connect`s deprecated so use `Connect`, and 3. `Plyr` actually tells you what it's supposed to be.
    	local Leaderstats ='Folder') -- 3 things: Don't break it up, don't use the parent parameter, as that'll cause performance problems, and have the name be what it's supposed to be.
    	Leaderstats.Name = 'leaderstats'
    	local Money ='IntValue') -- Keep consistent, don't use ' and " repeatedly through the script.
    	Money.Name = 'Money'
    	if Plyr.Name == 'TheeDeathCaster' then -- Check the player's name first, otherwise it has to replicate it afterwards.
    		Money.Value = 5e4
    		Money.Value = 100
    	Money.Parent = Leaderstats
    	Leaderstats.Parent = Plyr -- Parent it after everything's set up.

    Much better, right?

  • @TheAlphaStigma ya

    but this can be shortened

    if Plyr.Name == 'TheeDeathCaster' then
    	Money.Value = 5e4
           Money.Value = 100


    Money.Value = Plyr.Name == 'TheeDeathCaster' and 5e4 or 100
  • Global Moderator

    @TheAlphaStigma The problem with that is that you can only find the closest player character, but not NPCs.

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