So if you've ever watched skateboarding, you'll see stuff like this:
I tried making this in ROBLOX, but I ran into a ton of problems. Basically, I want to clone a shadowed version of their character ever second or so where the character was, showing where they've been. This sounds simple, and I thought it was.
The problem I ran into was the inability to make the cloned parts can-collide false.
Here is my script:
--// Services local Players = game:GetService("Players") --// Code Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) repeat wait() until((char)and(char.Parent)) wait(0.5) while(char.Parent)do --print(char) local clone = Instance.new("Model") clone.Parent = workspace for _,child in next, char:GetChildren() do if(not((child:IsA("Script"))or(child:IsA("LocalScript")or(child.Name=="HumanoidRootPart"))))then local childClone = child:Clone() print(childClone) childClone.Parent = clone if(child:IsA("BasePart"))then child.Transparency = 0.8 child.Anchored = true child.CanCollide = false end end end wait(1) --clone:Destroy() end end) end)
This is more of a, "try this so I know it's harder than it sounds", type thing.
I think you get the idea.
If you could try this, I would be thankful