@DominusInfinitus said in Help me reduce lag from several NPCs?:
@ari462 Is your game going to be a game where multiple people will be trying to survive? If not, you don't need to worry about client and server much, but if there are many players, you can't just run all the npcs locally because lets just say that you and me were in the game. I saw a zombie spawn and started to run away or kill it. you would be confused because you wouldn't see a zombie, so you'd think I am some wild stupid crazy person trying to run away from/ or kill air.
Ok thanks! It is multiplayer. However I thought there was a way to do this where some processes were done locally still. Looking back at the link I was going to share, I'm now thinking I misread/misunderstood something.
Since it seems that this will no longer be possible, and there is less to do, I may attempt to do it myself again. I'll reopen this if I continue to have problems and sorry for the troubles everyone!
However if anyone knows anything about custom humanoids for lag reduction let me know and I may still want to do this - I'm clueless on that front!