- Don't ask for help without actually trying to help yourself and come to us with the problems after that.
- Don't post scripting questions on the forums.
Posts made by farrizbb
RE: script works on studio but not in game help please
RE: Made a whole system for attack commands.
Look what you made was cool an all, but it seems like you just made this forum post to re-post your question .I wouldn't mind if it were just that you showed your creation with the imgur of put this in collaboration requests looking for an assistant scripter, but you didn't. The forum isn't for re-posting questions, so edit this post so it works with how the forum is supposed to be used or delete it.
Filtering Enabled flipped?
I was making a cut scene for a game I was making. It involved and npc walking to the character: the npc having an animation whilst it walked to the character. I stored the npc in Replicated First and sent it over to the server - my first mistake. I already knew that Replicated First replicates to the client first, but not back to the server.
I finished the cutscene - I thought - and tested it on the game and it turns out I did things on the client that should've been done on the server and I had to fix it. I cloned the character from Replicated First, on the client, and tried it in Replicated Storage because of how ReplicatedFirst replicates to the client and not back to the server, but doing that didn't fix it. Eventually I fixed it - mostly - and it seemed to work when I stored the npc in Replicated First except the animations wouldn't play.
I asked on the discord multiple times, but never got an answer that worked. Around 9:30 AM to 9:40 AM today I was testing the animation on the local server option on Studio. I was on the server side tab messing with the humanoid as I thought it could be that the Animator wasn't in it(it was) and I was just clicking booleans like sit, jump and platform stand on the studio and then I released...
The animation was playing, but only on the server tab. Turns out if you get something from Replicated First on the client and remotely send it over to the server: Filtering Enabled seems to get flipped around as the server can see it, but not the client. I've seen this happen another time when using PlayerAdded on a local script, because I forgot to change it to a server script.
There's probably an explanation for this, but I wanted to share this with you.
RE: Looking For Experienced / Skilled Scripter [For Survival Game]
That discord invite is expired buddy !
RE: how do i have the camera work the same way as it does with shift lock, but when focusing on a seperate part?
Forums - Scripting Helpers Discussion, Suggestions and Ideas
I think there should be like a quest system(challenges) on scripting ,which would be given out by the admins, so like there is a scripting scale and it will give you challenges based on how good you are. It would give reputation ,but you can only do a quest twice per day so people don't spam it for reputation .