@cabbler It just returns 0 with 0.
That's useful I guess.
I steal Kingdom5's cookies.
Currently I'm in the process of making an adventure game. As a comparison, I loved playing Super Paper ROBLOX, but the game play really lacked, and that's what I'm focusing on in my game.
Here's a video of the game development so far:
You can play the game here:
Join our discord here:
With the new collision groups, it's very easy to do this now!
--// Services local PhysicsService = game:GetService("PhysicsService") local Players = game:GetService("Players") --// Code PhysicsService:CreateCollisionGroup("Players") PhysicsService:CollisionGroupSetCollidable("Players", "Players", false) game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) char.ChildAdded:Connect(function(part) if part:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(part, "Players") end end) for _, part in next, char:GetChildren() do if part:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(part, "Players") end end end) end)
I made this for a group and the models aren't mine. I'm not sure if it's good code, but the result looks nice, and I like the math concept of it.
These are slightly older, but the new code is more smooth and there are new mechanics.
I might open source the code if you guys want
Reset in game to change your orb/pocket
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